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Mittelmarch Battle Gaming Olympics 2012

Monday, 30 January 2012 03:31 | Written by Dave Graham | PDF | Print | E-mail

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Dagorhir Mittelmarch has announced their Olympics IV event.  This event is open to players of all battle gaming clubs and typically draws both Belegarth and Amtgard players in addition to the Dagorhir base.  This event is an excellent opportunity to see some great fighters demonstrate their skills.

The event will be held April 13-15, 2012 in Indianapolis, IN.  Activities run Friday from 1 p.m. to 11 p.m., Saturday 8 a.m. till late, with the site closing at 11 a.m. on Sunday.  Preregistration can be found on the Mittelmarch web site. A Google map to the site can be found here.

Last Updated (Monday, 30 January 2012 03:48)

 

Battle for the Soul of Dagorhir

Saturday, 28 January 2012 21:01 | Written by Dave Graham | PDF | Print | E-mail

By David W. Graham (AKA Seldon Stilicho Animus Lioninus)
Author of Battle Gaming: The New American Sport
©2012 David W. Graham

I drafted this material in 2007 as part of the history of battle gaming for my book “Battle Gaming: The New American Sport.”  I removed this topic from the book because it seemed to have too much detail about a political fight that most new players would not care about.  The finial history that I did publish in the book is more of a global overview of the entire sport.

In October of 2011, Richard Hicks created a facebook group called “Dagorhir and Belegarth reunification league.”  Richard who is a senior in high school had no idea what he is getting into when he created this group.  It is for him and all the other players who have come after 2002 that I have decided to post this article on the internet.


In 2001 the confederacy model for all of the Dagorhir clubs blew up.  There was a rift so deep that the organization split into two almost equal halves.  It is a story that involves weapons, money, egos, and lawyers.

The formation of Belegarth was forged in the culture differences of the chapters formed outside of Washington D.C. back in the early 1980’s.  It was then fueled by the rapid growth of Dagorhir and the lure of fame and fortune that might bring.

During the early 1980’s Dagorhir began to spread into the Midwest.  One of the new clubs formed outside of Cleveland Ohio in 1981 by Falcon, a former player from the Washington, D.C. area. A second was established by Jeff Hutton in Danville Illinois. Jeff had watched the nationally televised Dagorhir presentation of it on the national syndication of P.M. Magazine.  Jeff had written to Brian Wiese and received a copy of the Dagorhir handbook.

These two new groups shared the same game play as Dagorhir but not the same culture.  Brian had always enjoyed the dark ages, a time of tribal warfare with bands of warriors roaming the lands.  The original group in D.C. embodied that energy.  Both the new groups instead took a much more high medieval approach.  The Ohio group established itself as a Kingdom with a court.  The Illinois group established itself with a class of knights and a knight’s council to run the group.  This cultural difference would never be bridged and would be one of the seeds that would bring about a great conflict in 2001.

To understand the events leading up to the breakup of Dagorhir, I must set the stage.  In 1994 Gregg Larson a very long time member of the Middle Earth Dagorhir group started making weapons and selling them to friends. He is a research scientist and works on a variety of projects for the Department of Defense in a University setting.  No he is not one of those top secret scientists.  His specialty is road surfaces.

Gregg started applying his engineering knowledge to sword building. He also had a knack as an entrepreneur, sufficient capital, and a suitable property to start a real weapon making business. Thus was born Edhellen Armory. I know at that time he had quite a lot of debt.  Edhellen was not making money and would likely not make a profit for some time.  He is a big fan of battle gaming and saw it his mission in life to grow Dagorhir.  The best way he saw for doing that was to create easily obtainable sports equipment (weapons) for the new players.

At the same time, Dave Vierling, a very long time member of Dagorhir Aratari, had established the same goal. Dave Vierling had been talking with some toy manufactures about producing a line of in store Dagorhir branded weapons. I believe that Dave had the best of intensions for growth of the battle gaming sport. I believe he saw the proceeds funneled back into the organization to fuel marketing and growth. The only problem was that there was no global organization to license name Dagorhir.

Dagorhir was rapidly filling up with long time members of 20+ years of experience.  Many of these players started as teens and were now dropping into middle age.  They had families, homes, jobs, and responsibility.  They also had the most experience and were therefore running the various clubs around the country. Liability was becoming a big concern.

The Dagorhir game was showing strong growth. With the rules and handbook freely available on the Internet, new little “Dagorhir” groups were popping up all over the country.  The questions that were on everybody’s mind was: "If someone playing in Rawlings Wyoming, and they are using the Dagorhir name, are they following the safety guidelines? If not, and a person gets hurt, are we all going to get sued?"

At Ragnarok, June 4th and 11th, 2000 a council representing the confederation of Dagorhir clubs voted unanimously to approve a committee to research whether Dagorhir might acquire benefits by incorporating nationally. They were to bring back their results to the next council meeting at the 2001 Ragnarok Event in one year.

At this point the concept of an incorporated entity was in all the stake holders’ best interest.  At the time, Dave Vierling and Sean Richey were running the Dagorhir Battle Gaming Association, Inc. If the committee concluded that incorporation was in the best interest of Dagorhir, I can only assume that Dave and Sean expected their corporation to be the natural entity.

There had always been that culture difference between the Aratari and the Midwest groups.  It fostered a certain level of distrust.  I know it played into the events as they unfolded.

Things fell apart in February of 2001. It appeared that the committee was going to return with a recommendation to incorporate.  It also appeared that they were leaning towards using an existing corporation, Dagorhir Improvisational Battlegame, Inc of Ohio. This made sense, as it was the oldest Dagorhir corporation on record.

Dagorhir Improvisational Battlegame, Inc was the creation of Pentwyvern the second major group of Dagorhir (1981). They did not incorporate until 1990, but that was still five years before I had filed the Dagorhir Battle Game Association, Inc in Maryland.  It looked like this would become the Non-Profit for Dagorhir.

This came as a shock to Dave and Sean who seemed to have an agenda to sit atop the Dagorhir pyramid.  By this time the toy deal had not materialized, yet there was still the vision. They put forth the argument that it should be the Dagorhir Battle Game Association, Inc of Maryland that should be the parent group for all of Dagorhir.

Many of those outside the Aratari saw this as a power grab by the founding group.  For someone like Gregg Larson, who was on the committee, this was a threat to the entire process.  Dagorhir needed to be strong if Edhellen Armory was going to be strong. 

In order to mitigate the destabilizing influence of the Aratari and to court the support of all the other Dagorhir chapters, Gregg set out to write a charter that would create a strong parent entity for Dagorhir.  This entity would not be based in Maryland.  Dave and Sean felt they were shut out from this process.

To take control of the situation Dave Vierling set about a process to wrest control from the committee.  He hired The Law Office of Lawrence D. Adashek to file for a trademark on the Dagorhir name.  He ran into one problem though, Dagorhir Battle Game Association, Inc had fallen into forfeiture back in 1997 because they had failed to file the required corporate reporting to the state of Maryland. The corporation was my baby but by then I had left Maryland and now was an active Amtgard player in Colorado. He quickly fixed the problem in April.  In May a trademark application for the name Dagohir was filed on behalf of the non-profit.

During this time of my life I had been ignoring Dagohir.  My son was born in 1998 and my daughter just that January. I was spending more time with the family.

I got dragged into the entire controversy as I keep receiving email appeals from both sides of the conflict.  I decided to try to broker a peace agreement and I made several phone calls to Brian Wiese and Dave Vierling.

Brian was livid about the trademark of the Dagorhir name.  He felt that Dave had no right.  Yet he stood with Dave’s assertion that it was better the Aratari then some other group.

Dave basically told me it was too late for a compromise.  The flame wars had basically escalated to such a level that there was no turning back.

Dave then instigated a Chapter contract model almost identical to the one found in Amtgard.  This is the same model that contributed to High Fantasy Society breaking from Amtgard in 1990. As soon as he did this things really went out of control.  All of a sudden all the groups that had been Dagorhir for as many as 20 years needed to file a contract with the Dagorhir Battle Game Association, Inc. if they wished to continue to use the Dagorhir name. 

The flame wars on the Dagorhir online forum were burning away any hope to recruit and retain new members to the club.  To counter act that, Sean quickly clamped down the system with what one might say Roman efficiency.  Many logins were shut down and it was difficult to have any discussion about the topic.

To counter act the shutdown, Gregg lead a rebellion on the internet setting up www.dagorhir.info and www.dagorhirubb.com. The latter being a Forum with no restrictions.

Eventually Gregg was served with a Cease and Desist order from The Law Office of Lawrence D. Adashek telling him that he had until December 7, 2001 to shutdown all the sites and remove all Dagorhir material or he would face a lawsuit.  Gregg complied and launched a new organization known as Belegarth.

I still feel a bit guilty about the breakup and my contribution to it.  In 1994 when I created the Dagorhir Battle Game Association, I had the choice of making the non-profit a “membership” organization or a “non-member” organization.  I chose “non-member” because it seemed easer.    In its “non-member” configuration, new members to the Board of Directors are added by existing board members. 

Now if I had chosen to go with“member” things would have been different.  For the organization would have defined what is a member, as well as established and maintained a roster of members. The members would have had the right to select and remove people from the Board of Directors.  I can only speculate how this injection of democracy would have affected the 2001 conflict.

Today Dagorhir and Belegarth are separate organizations. They have two different political philosophies.  I expect them to continue as two separate entities with a lot of crossover players.

Last Updated (Monday, 30 January 2012 16:40)

 

University of Texas Students Celebrate end of the Semester with Foam Sword Friday Flash Mob

Monday, 05 December 2011 17:24 | Written by Dave Graham | PDF | Print | E-mail

Foam Sword Friday

Despite the rain, several hundred students from the University Of Texas School Of Architecture gathered at the Co-Op Crosswalk in Austin TX to charge across the street each time the “white knight of traffic safety appeared.” Students from each side of the road would do battle for a few seconds and then clear the cross walk to let traffic pass. Costuming was not required, but was welcome and encouraged. Small children’s foam swords were provided by the organizers. This has become a growing regular event that happens at the end of each semester.


Last Updated (Monday, 05 December 2011 17:53)

 

New TV Project Will Feature Role Playing Groups From Across The Country!

Friday, 04 November 2011 15:08 | Written by Dave Graham | PDF | Print | E-mail

BGSH received this press release and is passing it on to all interested.
----

To Whom It May Concern:

My name is Danielle Gervais. I'm a Casting Producer based in New York City and I'm currently casting an exciting new tv project that will be dedicated to Live Action Role Play and the groups and individuals who participate in it! We're searching the country for the most dynamic, interesting and dedicated groups of players and we're open to all types of live action role play, both fantasy and historic. I'm including the casting information below - if you'd like to learn more, please don't hesitate to contact me.

I look forward to speaking with you!

All My Best,

Danielle

NEW TV PROJECT IS SEARCHING FOR THE ULTIMATE HISTORIC and/or FANTASY LIVE ACTION ROLE PLAY GROUP!


From the Producer’s of History Channel’s Pawn Stars comes a brand new show dedicated to Historic and/or Fantasy Role Play and the people who love it (and live it!)

We’re searching the country for a passionate and talented group of Historic and/or Fantasy Live Action Role Play participants to feature on this new series, which will follow them as they battle their way from city to city. If you or someone you know would be interested in participating in a TV Project dedicated 100% to Historic and/or Fantasy Live Action Role Play, we want to hear from you!

Please email us with some photos, a brief description of yourself and your group and why you’d be perfect for this show! Don’t forget to include your contact information.

Danielle Gervais

Casting Producer This e-mail address is being protected from spambots. You need JavaScript enabled to view it 212.564.2607 x 2365

-- Danielle Gervais Casting Producer

Office: 212.564.2607 Ext. 2365 Cell: 917.589.6539 Fax: 212.967.7573 Email: This e-mail address is being protected from spambots. You need JavaScript enabled to view it |

---
This project is not sponsored by Battle Game Sports and Hobbies.

Last Updated (Friday, 04 November 2011 15:16)

 

Wayfarers: Quest for the Cure

Tuesday, 25 October 2011 20:02 | Written by Dave Graham | PDF | Print | E-mail

Paul Grylls has been playing Amtgard since 1997 and now he and his friends have decided to take their love for adventure to a new level. Paul along with Adam LeRoux, Drew Rocheleau, Sean Sinclair, and Dan and Andrew Clarke have formed a group called the Wayfarers. Their goal is to travel 500 miles journey through Scotland and Ireland to raise $100,000 for cancer research.

The journey which is scheduled for late 2012 will be taken in the “classic Dungeons and Dragons style” where they will be traveling only by boat or on foot and will be staying only at locations “in the style of the classic adventures’ rest stop.”  They are planning to make the journey in full garb and gear including armor! Already the group has started a training regimen to condition their bodies for such a long walk in full gear.

They are not collecting donations directory, instead they have arranged to track donations to the American Cancer Society, the Canadian Cancer Society, and the Association for International Cancer research.  They will be personally covering the expenditures of their trip.

They invite all battle gamers to visit their web site and donate to cancer research in support of this adventure. http://www.wayfarerquest.com/donations/

 

Last Updated (Tuesday, 25 October 2011 20:14)

 
More Articles...
  • What is Dagorhir Ragnarok?
  • Dagorhir Battle Gaming Chapter Map
  • Colorado Battle Gaming Clubs

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